Minotaur Biker (Highwayman level 3)
Attributes: I.Q. 9, M.E. 12, M.A. 8, P.S. 22, P.P. 17, P.E. 18, P.B. 7, Spd 9
Hit Points: 20
Armor Rating: 12
Horror Factor: 14
Natural Abilities: Nightvision 60 ft (27.4 m; can see in total darkness), good color vision, superior sense of smell, fire and cold resistant (does half damage).
Combat: 4 (H2H Expert)
Bonuses: +6 to strike, +6 parry, +6 dodge, +3 initiative, +7 pull punch, +4 roll, +2 disarm, +2 vs Horror factor, Save vs. Coma/death +6%, Save vs. Magic/poison +2.
Claws/punch: 2D6+6 S.D.C
Kick: 3D6+6 S.D.C.
Charge with horns: 5D6+6 S.D.C. (and has a 60% chance of knocking the victim of the charge down (Victim loses one melee attack and initiative).
Claymore: 3D6+6 (+8 strike, +7 parry).
Bandit IP-10 Ion Pistol: 3D6 MD; 300 ft (122 m); 10 shots (+3 strike).
Bandit BigBore Shotgun (HF12): 2D4/4D4 MD; 300 feet (122 m); kick like effect (see pg. 173 NW) (+1strike).
Skills: Speak American 98%, Speak Spanish 85%, Radio: Basic 70%, Camouflage 55%, Detect Ambush 60%, Find Contraband 52%, Trap Construction 65%, Trap/Mine Detection 45%, Demolitions 84%, Pilot Hovercycle 79%, Trick Riding*, Pilot: Motorcycle** 72%, Land Navigation 63%, W.P. Sword, W.P. Energy Rifle, Streetwise 42%, Hand to Hand: Expert, Basic Electronics 50%, Espionage: Tracking 50%, Wilderness Survival 55%, Basic Mechanics 50%, Automotive Mechanics 45%, First Aid 60%, Recognize Weapon Quality 40%, Cook 50%, Lore: Demons & Monsters 40%, Prowl 40%, Climb 55/45%, WP. Energy Pistol
Value: Some alchemists will pay up to 3500 credits for a Minotaur horn (not likely in Rifts Earth). However, since it closely resembles a normal bull's horn, they are especially wary of fakes.
Habitat: Arzno. The Great Trade Road.
Equipment: modified Coalition Dead Boy armor (50 MDC) and overcoat (+28 MDC), passive nightvision goggles, binoculars, tinted goggles or sunglasses, flashlight, cigarette lighter, pack of cigarettes, comb, pocket mirror, 60 ft (18.3 m) of lightweight rope, portable tool kit, 2D4 stakes and a silver cross (for fighting vampires), survival knife or laser scalpel, two pairs of handcuffs, small folding shovel, bedroll, backpack, two saddle-bags, two large sacks, two small sacks, utility belt, air filter, and two canteens and the Wastelander Motorcycle***. Weapons include one Vibro-Blade, Bandit IP-10 Ion Pistol (pg. 173 NW) and Bandit BigBore Shotgun (pg. 175 NW), 3 additional E-clips/ammo clips for the weapons.
Money: Starts with 1100 cr. in tradeable goods and 3000 in universal credits.
*Can perform trick riding manoeuvres on Hovercycles and Motorcycles.
**Horsemanship: Cowboy from OCC has been replaced by Pilot: Motorcycle.
A heavy-duty, rough terrain vehicle with a large storage area built into the back end.
Crew: One rider.
Maximum Speed: 120 mph (192 km).
Engine: Combustion or electric engine.
Maximum Range: 400 miles (640 km).
Size: 9 feet (2.7 m) long, 800 Ibs (360 kg).
M.D.C. by Location: Main Body: 60, Tires (2): 2 each.
Sources: Conversion Book (Minotaur; pg. 150), WB14 New West (Highwayman OCC; pg. 85), RUE.